4/5/2024 0 Comments Rp kink checklist* Vibrators ::: Phallic shaped devices with internal vibration. * Sensory deprivation ::: Covering both ears and eyes completely, often using noise-reduction tech to emphasise the feeling of isolation. A cage, full rope harness, ducttape, restricting the person to absolute minimal movement. * Encasement ::: Full encagement often means full movement restriction. * Stockades ::: Freestanding rigs that restricts the head, and often arms or legs too. * Cufflings ::: Wrapped around wrists and often ancles too, cufflings have little restrictions themselves, but using hooks and rope, they often makes it easier for the master to restrict the wearer spontaniously. Makes the wearer unable to grab or hold objects with their fingers. * Mitts ::: Cloth, leather or metal tools where you place your hands inside, often closed in a fist. * Leash ::: A leash is the rope between the wearer (often tied to a collar) and the master. * Gag ::: A rubber or plastic ornament placed in the mouth of the wearer, making them unable to speak. * Edging ::: The act of bringing the partner very close to orgasm, but giving the genitalia time to cool down, and then repeating the process. * Facials ::: The act of ejaculating directly on the face of the partner. * Handjobs / fingering ::: Stimulating the genitalia of the partner using mainly just hands. * Sleepover ::: Staying with your sexual partner overnight. * Using real names ::: Referring to the partner using real names, instead of pet or nicknames. * Spooning ::: Holding the partner close, often back to chest, and embracing them from behind. Hickies are listed under the light pain category. * Kissing (body) ::: Planting kisses on various bodyparts.
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You can access several helpful tutorials on Adobe’s website (Image credit: Adobe) The business All Apps plan comes with 24/7 technical support, 1TB of cloud storage per user (reduced to 100GB for Acrobat Pro DC as a single app), and full Creative Cloud integration with work apps like Slack and Microsoft Teams. You can also pay on a rolling monthly basis at $79.49 a month.įor business teams, the All Apps plan costs $79.99 a month for one license, while a single app plan is $33.99 a month for one license. If you want to purchase Acrobat Pro DC with the Creative Cloud All Apps subscription bundle, it costs $52.99 a month, or $599.88 prepaid annually. Acrobat Standard DC costs $14.99 a month per user, or $179.88 a year per user if paid upfront. Acrobat Pro DC costs $16.99 a month per user, or $203.88 a year per user if prepaid. With a rolling monthly subscription, it costs $22.99 a month.Īs for business subscriptions, you must make an annual commitment if you want Acrobat for your team. It costs $12.99 a month with an annual subscription, or $155.88 if prepaid for the whole year. Alternatively, you can pay $24.99 a month on a rolling monthly basis (with no annual commitment).Īcrobat Standard DC is slightly less expensive for an individual. You can choose between an Individual or Business subscription plan, both for the Standard DC and Pro DC suites.įor individuals, Acrobat Pro DC costs $14.99 a month with an annual subscription, or $179.88 if prepaid for the whole year. Selecting a region changes the language and/or content on paid plans for Acrobat on Adobe’s website (Image credit: Adobe) Void where prohibited, taxed or restricted by law. This pricing is subject to change without notice. Offer may not be assigned, exchanged, sold, transferred, or combined with any other discount or offer, or redeemed for cash or other goods and services. This pricing is limited to one (1) purchase of one (1) Creative Cloud annual membership per customer. 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Terms and Conditions Eligible students 13 and older and teachers can purchase an annual membership to Adobe® Creative Cloud™ for a reduced price of /mo for the first year. *Pay /mo the first year and /mo after that. 4/5/2024 0 Comments Decibel scale logarithmicI end up with 10 log of 10 to the seventh. Negative fifth divided by 10 to the negative 12 turns out Now these are both watts per square meter. I'm going to get beta equalsġ0 times the log base 10 of 10 to the negative fifth,īecause that's my intensity, divided by 10 to the negative 12. What do I get? 10 to the negative fifth is my intensity. Beta, number of decibels, equals 10 log base 10 of the intensity over always 10 to the negative 12 watts per square meter because that's the How do we figure out the decibels? Well, here's what we do. I want to know how many decibels is this. That doesn't sound like a lot but that's actually, You're yelling with an intensity of, say 10 to the negative fifth. Scale because it takes enormous intensitiesĪnd small intensities, turns them into nice intensities. That's why we like this formula which is our Decibel Logarithm took this enormous number of billion and turned it into nine. Nine, and that's why logarithms are good. So the answer to this questionįor the logarithm is nine. Ninth because I got one, two, three, four, five, six, That's hard to deal with but log takes 10 and asks what number can I raise 10 to in Log took a huge number, 100000,Īnd turned it into five. I raised 10 to get 100000, then that's the answer to this that log base 10 of 100000 is five. If I raise 10 to theįifth, I'll get 100000. This entire number hereĪnd asks what number should I raise 10 to Number would I raise 10 to in order to get this number in here. Okay, if I'm log base 10, log wants to know what Log base 10 of a numberĮquals, here's what it does. Logarithm, if you don't remember, here's what a logarithm does. Or really small numbers and turn them into nice numbers. We don't want to measure from one to a trillion or a trillion to one. We want to scale that's small or maybe like one toġ00 to measure loudness. This one watt per square meter is a trillion times bigger than this side. But once you get to about one watt per square meter, this Six, seven, eight, nine, 10, 11, with a one watts per square meter all the way where there's no upper limit. This is your point zero, zero, say three, four, five, This means we can hear from 10 to the negative 12 watts per square meter. Watts per meter squared, there's a huge range of human hearing. Hear such a soft sound, 10 to the negative 12 "Why in God's name did the physicist have "to put logarithm in here? "This scare me." This used to scare me too. Spread one watt over the entire land area of Germany,Ībout three times over, and still it's intense enoughįor the human ear to hear. This one watt be spread over and still be intense enoughįor the human ear to hear it? What do you think? Football field? I don't know, a city? No, it turns out. How diluted could one watt be spread over? How large of an area could If you have one watt, howīig could you make this area? How, spread out. If you have one watt, how big of an area? A watt isn't really that much. Through the square meter, your ear would still be able What this says is thatĮven if only one trillionth of a joule per second passes This is one trillion ofĪ watt per meter square. Than that, a human ear that's healthy shouldīe able to detect it. What that means is this is the softest possible sound you can hear. This 10 to the negativeġ2 watts per square meter represents the threshold of human hearing. This part of the equation is my favorite. This gives you an idea of how much energy per second pass throughĪ certain amount of area. How many joulels of sound energy per second pass through the one square meter? That would be the number of watts per meter squared which If you asked how many joules per second pass through that one square meter. The power that passes through that area will be, how many joules? If you figure you how many joules pass through this one square meter. This doesn't have to beĪn actual physical object. Power's in, what? Power measure going to watts. You got your ear and a sound wave, say, is coming toward your ear. What this means, think about it this way. In Physics, intensity is defined to be the power divided by the area. If you didn't multiply byġ0, you'd have the bel scale but this is multiplied by 10. The fact that this is the Deci-bel Scale and Somewhere reader just in volume because we're going to The number of decibels and we abbreviate decibel Logarithm, base 10 of I divided by 10 to the negativeġ2 watts per square meter. This is the scale that we use to figure out the loudness of a sound. I'm going to tell you about the Decibel Scale. Napoleonic Era (French Revolution): Fixed a bug that resulted in double population costs for Royal Musketeers and Royal Dragoons.Splits artillery cost into 40% Influence and 60% Coin. Improved Cannon Trade (IV, 250i): Can be researched after Imported Cannons in the Palace.Red Lancers (III, Religious Freedom): Fixed a bug where Red Lancers would lose multipliers when switching stances.Infantry Attack (II), Infantry Combat (III): Now also affect Blue Guards.Blue Guard: Now improve upon reaching the Imperial Age by 30% (up from 25%).Gentlemen of the Pike (IV): Now sends 17 Pikemen (up from 10).Oztuma Citadel (III): Now also adds +1 to build limit for synergy with the Mayan Pyramids technology.Jaguar Prowler Knight: Combat promotion rewards reduced to 10/20/30% (from 15/25/45%).Founder (I, Big Button): Cost increased to 100 of each resource (up from 50).Victorian Era (House of Hanover): Initial cost reduced to 10,000 food and coin (down from 11,000).Heavy Fortifications (IV): Added cost of 250w.Oryx Hide Shields (Somali): Corrected the armor increase for units with armor stances.Cotton Armor (Maya): Corrected the cost and hitpoint percentages.Caballeros: Fixed some unit’s attacks not being affected by the card.Bastion, City Walls, Redoubts (III): Cost increased to 600w 600c (from 400w 600c).Advanced Dock (I): Fixed an issue that allowed sending the card infinitely.Royal Hunter (House of Oldenburg): Ranged damage decreased to 14 (from 15).Pikeman: Fixed the missing range increase for Imperial Dalkarl Pikemen, Imperial Tercios, Imperial Ordinance Pikemen and Consulate Tercios.Order Besteiro (Consulate): Cost changed to 40w 40f (from 30f 30c).Nootka Warchief: No longer classified as a hero and can no longer train Nootka Clubmen.Napoleon Gun: No longer tagged as Gunpowder Trooper.Granary: Field aura expanded to support an extra line of Fields.Melee damage reduced from 42 to 36, but anti-cavalry damage multipliers increased by +0.25.Population cost reduced from 3 to 2 and hitpoints from 300 to 250.Cover Mode: Corrected several unit attacks that were too high in Cover mode.Corsair Marksman: Hitpoints increased to 110 (from 95).Consulate units: Fixed several discrepancies between Consulate units and their Royal Guard unit equivalents.Command Post (SPC): Fixed missing interactions with certain cards and technologies.Boyar (Houses of Phanar): Fixed an issue where Boyars from the homecity would not upgrade to Guard status.Battle Canoe: Damage reduced to 13 (from 14).Askari: Ranged damage multiplier versus cavalry reduced to 1.5x (from 2x) in Volley mode.
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Today, CATCHPLAY continues to look into investment and co-production opportunities internationally and in Asia targeting particularly Chinese-speaking territories and South East Asia following our recent expansion footprints.ĬATCHPLAY started placing significant emphasis on the development of digital movie content years before the others did in Taiwan. In the same year, CATCHPLAY also provided financing and local production support to director Martin Scorsese’s passion project Silence, making it the first international production filmed entirely in Taiwan. CATCHPLAY and partners also control exclusive distribution rights to these films in Taiwan, China, Hong Kong and Macau, with The Revenant generating outstanding box office results from these territories in 2016. In early 2015, we closed a partnership deal to invest in New Regency’s three enthralling titles, namely The Revenant, Assassin’s Creed and Splinter Cell, marking the first investment of a Taiwanese company in major Hollywood productions. Both investments generated considerable box office performance in Taiwan and China respectively. In the same year, we invested in the locally produced film, Paradise in Service and co-produced 20 Once Again with CJ Entertainment for the Chinese market. In 2014, in addition to distributing the movies CATCHPLAY loves, we embarked in earnest co-production and investment projects, venturing into content creation. I seem to remember testing it with TS2 some time ago, and I think it works with that too. It's not as detailed a game and so doesn't have as much as an impact as in, say, DA:I, but screenshots still look cleaner, models have more depth, it gets rid of aliasing, and it especially does wonders for stuff like the new grass in Brindleton Bay. The amount of detailing increases, the scene has more depth, there are more pixels available to render every blade of grass, etc, so the program doesn't have to interpolate as much (fill in the blanks with fake data, or simply miss that data out altogether). The first is taken at 1080p, and the second is the same scene at 6K via hotsampling with SRWE. Here's a comparison shot I took in Dragon Age: Inquisition. The screenshot you're left with is larger (maybe 4K, 5K, 9K or beyond if your PC can handle it), which looks HUGELY better when shrunk down (either manually in photoshop etc, or automatically by your browser). In case you're at all interested, maybe for other games in the future, SRWE lets you change the aspect ratio on the fly (so you can compose 1:1 square shots, 3:4 portrait shots, 21:9 widescreen, and anything else you fancy, without having to crop the picture to that shape afterwards), and it lets you do what is known as 'hotsampling' - that is, you can set up a shot, then temporarily change the resolution/window size to something ridiculously big, which doesn't fit on your screen anymore, take the shot, then change the size back to fit again. The screenshot community help each other out, find solutions together, create wonderful things - so the idea of paying real cash money for stuff like that rankles! Since then it's become a staple for screenshooters. Its main goal was to enable borderless windowed gaming where no option existed, but people who take screenshots (as a serious hobby) realised it was incredibly useful to create far better screenshots too. It appeared on the scene back when original Skyrim was out. I never played it originally, but it's great to know there are people out there trying to make it as good an experience as possible for us :)Ī lot of people in the screenshot community use SRWE. I've been thinking about trying to get my hands on TS1 for a while now. Oh sure, I get that the other steps are needed too! Thank you for letting everyone know. Now only start the game via the shortcut you made earlier. Right-click the game in your favorites list and enable fullscreen and auto-maximize. The program only lists windows that are currently open so tab out and add "The Sims Complete Collection" to "Favorites" by selecting the game in the list and clicking the arrow pointing to right. From now on, don't use Steam to start it, this will re-enable Steam Integration.Ĭlose and re-open the program and start the game. If you got Borderless Gaming, disable Steam Integration under the Tools tab. The same thing but I find that this one works flawlessly. I'm sure there's some free programs that can do I got it on sale for 1 euro, but 3,99 is still pretty cheap. If you're fine with just playing it in regular windowed mode, stop here. The windowed fix will still work, only you will get some graphical glitches in menues and the neighbourhood view. If you use any other resolution than 1920x1080 the graphics fix will not work. If you want any other resolution (4k for instance), here's a list with commonly used resolutions converted into hexadecimal. Go to the first link for a how-to on this. You will need a hex value editor for the first step. Add this to the "Target" field in the shortcut properties: -w -r800圆00.Make a shortcut of Sims.exe from the install directory.Be sure to make a backup of Sims.exe and the UIGraphics folder. Follow the instructions of this guy and this guy.The Sims 1 in borderless windowed mode, but also make it fullscreen for modern monitors. I got so excited I just had to share this discovery with someone!įor months I've been looking around for a mod or hack or really just anything that could make it possible to play 4/5/2024 0 Comments Molar masses periodic tableThe metal reacts with sulphur in the air, rapidly forming a dull, dark silver sulphide tarnish that has to be polished off. But a gleaming collection of silverware isn't easy to maintain. It's a soft and pliable metal with a relatively low melting point and that means it can be hammered and moulded into shape, so the same metal that was used to make money that was gradually outdated could also be transformed into vases, platters, cutlery and goblets tableware that has created displays of household wealth through the centuries. These coins actually form the basis for the economies of some ancient Mediterranean civilizations. It's not just rare or precious, as its more expensive cousin, gold, but there is evidence from as early as 3000 BC that humans extracted silver from naturally occurring silver sulphide deposits in rocks to make coins and jewellery. Its lustre shine has been coveted since ancient times. Political stability of top reserve holderĪ percentile rank for the political stability of the country with the largest reserves, derived from World Bank governance indicators. The higher the value, the larger risk there is to supply.Ī percentile rank for the political stability of the top producing country, derived from World Bank governance indicators. The percentage of the world reserves located in the country with the largest reserves. The higher the value, the larger risk there is to supply. The percentage of an element produced in the top producing country. Low = substitution is possible with little or no economic and/or performance impact Medium = substitution is possible but there may be an economic and/or performance impact High = substitution not possible or very difficult. The availability of suitable substitutes for a given commodity. A higher recycling rate may reduce risk to supply. The percentage of a commodity which is recycled. The number of atoms of the element per 1 million atoms of the Earth’s crust. This is calculated by combining the scores for crustal abundance, reserve distribution, production concentration, substitutability, recycling rate and political stability scores. The Chemical Abstracts Service registry number is a unique identifier of a particular chemical, designed to prevent confusion arising from different languages and naming systems.ĭata for this section been provided by the British Geological Survey.Īn integrated supply risk index from 1 (very low risk) to 10 (very high risk). Where more than one isotope exists, the value given is the abundance weighted average.Ītoms of the same element with different numbers of neutrons. This is approximately the sum of the number of protons and neutrons in the nucleus. The mass of an atom relative to that of carbon-12. The transition of a substance directly from the solid to the gas phase without passing through a liquid phase.ĭensity is the mass of a substance that would fill 1 cm 3 at room temperature. The temperature at which the liquid–gas phase change occurs. The temperature at which the solid–liquid phase change occurs. The arrangements of electrons above the last (closed shell) noble gas. These blocks are named for the characteristic spectra they produce: sharp (s), principal (p), diffuse (d), and fundamental (f). The atomic number of each element increases by one, reading from left to right.Įlements are organised into blocks by the orbital type in which the outer electrons are found. Members of a group typically have similar properties and electron configurations in their outer shell.Ī horizontal row in the periodic table. One mole of a substance has the same mass in grams that one atom or molecule has in atomic mass units.A vertical column in the periodic table. The numbers in the periodic table that we identified as the atomic masses of the atoms not only tell us the mass of one atom in u but also tell us the mass of 1 mol of atoms in grams. One mole of a substance has the same mass in grams that one atom or molecule has in atomic mass units. And whereas one sodium atom has an approximate mass of 23 u, 1 mol of Na atoms has an approximate mass of 23 grams. Whereas one hydrogen atom has a mass of approximately 1 u, 1 mol of H atoms has a mass of approximately 1 gram. The number in a mole, Avogadro’s number, is related to the relative sizes of the atomic mass unit and gram mass units. When the hopper is unlocked during a redstone tick, it does not push or pull/collect during the same tick, but has a delay of 1 redstone tick instead. Hoppers can be powered by soft powered blocks, meaning a redstone dust trail pointing into a block touching the hopper locks it just as effectively as a redstone block or any other power component touching the hopper. To avoid confusion over the terms "activated" and "deactivated", powered hoppers are often described as being locked and unpowered hoppers described as being unlocked. When a hopper receives a redstone signal (and is considered to be "activated"), all three functions stop. Notably, hoppers can push to and pull from other hoppers, forming hopper pipes or hopper chains, which allow transporting items across several blocks and are further discussed below. Otherwise, the hopper attempts to collect item entities. Afterward, it checks if the block above it is a type of container. Push a single item from its own inventory into a container it facesĪ hopper first attempts to push any items inside it.Pull a single item into its inventory from a container above it.Collect item entities (free-floating items in the world) into its inventory from the space above it. While a hopper is not powered by redstone signals, it operates with three functions: See also: Redstone circuit and Redstone components § Hopper Ī hopper can be used to craft a minecart with hopper. A hopper's GUI label can be changed by naming the hopper in an anvil before placing it, or, in Java Edition, by using the data command (for example, to label a hopper at (0,64,0) "Steve's Hopper", use /data merge block 0 64 0. To exit the hopper GUI, use the Esc key, B button or circle button, depending on the device.īy default, the GUI of a hopper is labeled "Item Hopper". To move items between the hopper inventory and the player inventory or hotbar while the hopper GUI is open, drag or shift-click the items. To open the hopper GUI, use the Use Item/Place Block control. Hopper GUI showing the hopper's five slots of inventory at the top and the player's inventory below.Ī hopper can be used as a container and has 5 slots of inventory space. Hoppers cannot be moved by pistons. Despite not being a solid block, attached blocks such as rails, levers, tripwire and redstone dust can be placed on top of hoppers, but not on their sides. A hopper does not change direction after placement, and it is not attached to the container it faces the container can be removed or replaced, and the hopper remains unchanged. With some blocks, such as the furnace and brewing stand, the hopper has multiple uses. Attempting to place a hopper aimed on the bottom face of a block instead faces downward. To place a hopper directly on the face of an already interactable block, the player can sneak while placing the hopper. To place a hopper, use the Place Block control while aiming at the surface to which its output should face (Hoppers do not orient themselves automatically). A hopper can be used as a container, as a crafting ingredient, and as a redstone component.Ī hopper has an "output" tube at its bottom that can face down or sideways and provides a visual indication of which block the hopper is set up to drop its items into, if that block has an inventory. |
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